Dark Souls' Zweihander Glitch That Broke The Game

Why people are replaying this 2024 speedrun trick
Dark Souls' Zweihander Glitch That Broke The Game is a hitbox exploit. It lets you clip through walls and ignore boss phases. Also called Zweihander sequence break and heavy weapon abuse. Studies indicate these engine quirks reveal how physics handles collision.
Here why it breaks normal play
Normally, foes block overhead strikes. With this bug, you slide the hitbox into a wall zone. Research shows damage registers before the model loads. Because collision frames misread space, counters fail.
Simple effects from complex code
This glitch turns bosses into soft walls. One charged attack skips cinematic scenes entirely. That reshapes how players clear early areas.
A one-line takeaway: abuse weapon hitbox size to walk through level geometry.
What lasting effect did this glitch have?
Developers tightened collision checks after this. Patches updated hurtbox alignment for future FromSoftware games.
Are similar bugs still possible today?
Rare edge cases appear in updated builds. Current tools catch most collision tricks automatically.









